Set Constant Entity Velocity to a certain position.

Hey guys,
I’m trying to make it so i can give a prop a vector position and then have it move at a constant velocity, say 20, to that point. Currently I’m doing like

Target is some entity…

local phys = self:GetPhysicsObject()
local position = Target:GetPos()-phys:GetPos()
phys:SetVelocity(position*3)

but the closer it gets to the prop the slower it gets. If anyone could help out that would be great.

local POS = (TG:GetPos() - PHY:GetPos())
local DIRECTION = POS:Normalize()

PHY:ApplyForceCenter( DIRECTION*50 )

when i try to normalize it, it just becomes nil?

POS:GetNormal( )

Normalize doesn’t return anything

Okay yeah getNormal works if you multiply it by a very large number.