Just a quick question to anyone willing to help.
How would i go abouts setting a players armour in terms of using a swep.
Somthing along the terms of: “:SetArmor(self.Owner, 100 )”?
Thankyou for your time.
Console returns this error when mouse1 is pressed:
weapons/test/shared.lua:107: attempt to call method ‘SetArmor’ (a nil value)
How i used it:
player:SetArmor( 1 )
Because the swep is the weapon not the player.
self being the wep
self.Owner being the person holding the weapon.
What about setting player speed?
i get this error:
weapons/cloaking/shared.lua:108: attempt to call method ‘SetPlayerSpeed’ (a nil value)
with this code:
Any idea’s on this?
Because functions aren’t methods.
You’re looking for “SetWalkSpeed” or “SetRunSpeed”
Thanks for your help!
One more question while i’m at it.
when i use “self.Weapon:EmitSound” on say, a weapon function, it spams the sound while the button is down. how do i stop that?
Garry solves this using a code to the effect if the key pressed is ON-USE then return end, sorry I don’t know It offhand but I’m on a phone atm.
Care to expand anyone?
[lua]if( self.NextSound > CurTime() ) then
self.NextSound = CurTime() + 5
Thanks, how would i incorporate it for an entire swep function?
would it be along the lines of:
function SWEP:PrimaryAttack() if( SWEP:PrimaryAttack > CurTime() ) then SWEP:PrimaryAttack = CurTime() + 5 self:EmitSound(...) end
if( self.PrimaryAttack > CurTime() ) then
self.PrimaryAttack = CurTime() + 5
self = SWEP when inside a function.