How do I set the weapon the player is holding, but first check to make sure the player has the weapon?
Exmaple:
Checks for item >> True >> Makes player hold item
>> False >> Writes to console then returns
How do I set the weapon the player is holding, but first check to make sure the player has the weapon?
Exmaple:
Checks for item >> True >> Makes player hold item
>> False >> Writes to console then returns
[lua]
local weapon = “weapon_ak47”
concommand.Add(“weaponcheck”, function( ply )
if ply:HasWeapon( weapon ) then
ply:SelectWeapon( weapon )
else
ply:ChatPrint(“RAWR”)
end
end )
[/lua]
Awesome thanks!
Why do you wanna hide the code from others ?
You didnt make it, so that’s just weak.
Anyways, we can see it in his post, so…
I think it was just about cutting down the size of the quote.
meh, why quote it then?
God, why did you make me come back here? This topic is over. I qouted it, so he knew I was talking to him (he’d be dumb to think I wasn’t though) and I just wanted to save space, does it really matter? You thought I was trying to steal the code or something?
The code disappeared from my browser, but no worries, I just grabbed it from the HTML. I don’t know why it’s hidden from me.
Internet Explore breaks [lua] tags.