I’m trying to create a SWEP base that’ll be similar to how classic Resident Evil weapons behaved. The auto-targeting is working O.K. The only problem is that the world model doesn’t show when it’s pointing at the target.
local playerPos = self.Owner:GetPos() local enemyPos = zTable:GetPos() self.Owner:SetEyeAngles( (enemyPos - playerPos):Angle() )
Also, the weapon draws just fine as long as I’m not pointing at the target, even when I’m in the armed stance. Anybody have a clue as to what might be causing this?