SetEyeAngles hides w_model

I’m trying to create a SWEP base that’ll be similar to how classic Resident Evil weapons behaved. The auto-targeting is working O.K. The only problem is that the world model doesn’t show when it’s pointing at the target.


local playerPos = self.Owner:GetPos()
local enemyPos = zTable[99]:GetPos()
self.Owner:SetEyeAngles( (enemyPos - playerPos):Angle() )

Also, the weapon draws just fine as long as I’m not pointing at the target, even when I’m in the armed stance. Anybody have a clue as to what might be causing this?

Here is a video showing off how the weapon functions for those who aren’t familiar. Here you can see the world weapon goes invisible when it’s pointing at a target.

bump, nobody knows?