function ENT:SetMyType(type)
if type == 1 then
self.Entity:SetMaterial("nature/blendsandsand007a")
self.type = 1
else
self.Entity:SetMaterial("models/shiny")
self.type = 0
end
print("Tried to change the texture")
end
When this function is called, the SetMaterial(“models/shiny”) works fine but then when SetMaterial(“nature/blendsandsand007a”) is called I get this error in console.
“Material nature/blendsandsand007a does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!”