SetModelScale not being set.

[lua]
function ENT:Draw()
self.Entity:DrawModel()
self:SetModelScale( Vector(0.42,0.42,0.42) )
end
[/lua]

Doesn’t work? The model is still the same size, Also tried using self.Entity instead of self and it didn’t do anything. No errors.

Try it in ENT:Initialize.

It seems as though I can’t even do it through lua run? Can you use SetModelScale on AI?

It seems the NPC’s player model will not set to proper scale, because i changed it’s model to a construction cone through lua run, and it’s scaled down?

After some more testing I found that the antlion npc model works, but then the npc can’t move :/. So It seems I can’t scale down the hl2 citizen model for some reason?