SetRunSpeed not working?


I’m trying to check a NWInt to check whether it is “1” or not, and if it is then I’m trying to increase the run speed, but for some reason it doesn’t seem to work when in PlayerSpawn:

I don’t believe I’m doing it wrong as when I replace with ply:Kill() that works, but this doesn’t:

hook.Add( "PlayerSpawn", "CheckingStats", function( ply )

	if ply:GetNWInt( "PlayerRun" ) == 1 then
		ply:SetRunSpeed( 1000 )


Something else is probably also resetting the run speed. To prevent conflicts, you should probably just use a

GM:Move hook with a SetMaxSpeed/SetMaxClientSpeed multiplier