So yeah, i got my weapon to throw me into the air.
local shootvector = self.Owner:GetShootPos() local aimvector = self.Owner:GetAimVector() local selfvector = aimvector * 500 local myvector = selfvector - Vector(0,0,selfvector.z) + Vector(0,0,249) local myforward = myvector ... self.Owner:SetVelocity(myforward)
The problem is, i’m trying to configure it to push me only a tiny bit off the ground. As you can see, it’s 249: this appears to be the minimum velocity to get you off the ground. However, this much force propels you approx 5 metres into the air. Anything below this and i get stuck on the ground and move a few centimetres. So i ask you, is there any way to move a bit off the ground, but not too much?