I was making a model which has something like one texture sheet for one part and another texture sheet for another. I made a bunch of different variants of those textures, so I could add them in as texturegroups. I put 2 blocks of those in the .qc, but after I compiled it and checked it in model viewer, only the textures from the first group appeared in the list where the other skins should be. So, is it only possibly to have one texturegroup on one model or did I do something wrong?
Here’s the part of the .qc that has the texturegroups:
$texturegroup skinfamilies
{
{ "citizen_sheet.vmt" }
{ "citizen_sheet2.vmt" }
{ "citizen_sheet3.vmt" }
{ "citizen_sheet4.vmt" }
{ "citizen_sheet5.vmt" }
{ "citizen_sheet6.vmt" }
}
$texturegroup skinfamilies
{
{ "usmc_body_woodland_mp_col.vmt" }
{ "usmc_body_woodland_mp_col_2.vmt" }
{ "usmc_body_woodland_mp_col_3.vmt" }
{ "usmc_body_woodland_mp_col_4.vmt" }
{ "usmc_body_woodland_mp_col_5.vmt" }
}