So, with you guys’ help, I was able to successfully port my model over to SFM.
But I’d also like to know how to port it to Garry’s Mod, so I did a little research and it sounds as simple as adding a phys model to it.
So, I’ve made my own phys model, exported it as SMD, and now I have no idea what to do. I’m not sure how to go about compiling my model (DMX. It already has a VTF and VMT for the single texture it has), and I haven’t been able to find a guide that goes into the QC-making process. I already have a QC, but I’m not sure whether it’d work in Garry’s Mod or not (and I doubt it, since it failed to compile through Crowbar, though this could just be because of something in it that is exclusive to SFM’s requirements or something).
Thanks in advance.