Shaders

What kind of capabilities should we expect with shaders?

Will we have Vertex/Fragment/Geometry shaders?

Are shaders going to be programmable in C#?

Not sure you will have to ask either Garry or Sam on discord.

You can find the link to the discord via this thread.

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To expand a little bit on this, any kind of functionality you’d expect from a Shader Model 5/6 shader is exposed, this includes Compute Shaders, the VFX file format allows you to expand and better specify parameters that the Shader will load, and have all shader programs you want consolidated in a single source file

Shaders themselves are programmed with HLSL for now

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