Hey there, I’m working on a recreation of the Shadow Moses Island Decontamination Facility from Metal Gear Solid. I plan on completing as much of the facility as I can without hitting the engine’s limits. If I have enough resources left over after the main areas of the facility are built and the map still runs smoothly, I may expand on it, including the port area from MGS4 and connecting the exterior areas to each other, making the map a complete island.
So far, the dock, heliport, tank hanger, canyon and warhead storage areas are connected. However only base geometry in these areas have been close to or are 100% finished. All lighting and textures are subject to change. The rest of the areas are still being worked on and will be integrated at a later time. Currently both basement levels of the tank hanger, the communication towers and the basement levels of warhead storage are being worked on.
But enough talk, here’s the images of what’s done so far:
Tank Hanger: Due to size differences between games, the vents have to be resized and their layouts have to be slightly altered.
Canyon: I’ll probably redo the displacements.
Ocelot’s Boss Battle Room:
Nuclear Warhead Storage Building:
These communication towers alone take up more brushes than the rest of the map put together. 60 stories of stairs will do that. Not quite sure what else I could do with them though. It still runs smoothly though and I haven’t done a whole lot of optimizing yet, so that’s a good sign. Sorry about the dark screenshots.
Also, a quick question; I’d like to use a combination of HL2 and CSS textures. Should I extract the CSS textures using GCFscape and place them in a folder? If so, what folder?