Shady's ApplyTorque Giveaway!

@name
@inputs Axle:entity SB:entity A D
@outputs Ang:vector
@persist Bar:entity Ang:vector
@trigger

runOnTick(1)
Bar=SB
Steer=0
X=Bar:toLocal(Axle:toWorld(ang(0,Steer-90,0)))
Ang=vec(0,0,X:yaw()+(A-D)35)
Bar:applyTorque(((Ang+$Ang
10))*Bar:inertia()*500)

What’s this all about?

its about nothing just take it kthnx :slight_smile: