Will the shaking of models on big maps be removed, otherwise why do you need large cards if the character after 2km begins to shake, this can negatively affect the servers where there may be 500 or 1000+ players.
you are under a really big misconception here, the shaking isn’t something that can just be removed. its something that just exists as a constant thing.
the shaking is called a “floating point rounding error” or “floating point precision error” and so on.
here is something i think will be more understandable and might help you understand better: