Share Variable (Server and Client)

So i want to share a variable between Server and Client.

On a Spawned Prop Hook


and on shared

function SetPropOwner(ent,ply)
	ent.PropOwner = ply

What would be the best way to return the same result to client and server? (Set variable globally)
Client returns “”


Network it with the net library

Nope, net lib can only send one Ent at a time.
Anyhow i uses SetNWEntity, thanks though