Sickness Models purple FastDL

Hello,

I’ve a problem with Sickness Models, people download files with my fastDL but when i spawn the vehicle is textured with purple/black texture… I paste my download.lua, what the problem ? (I only want 3 vehicles : GTA4 Ambulance, GTA4 Noose and GTA4 Bus)

Screen vehicles : http://steamcommunity.com/sharedfiles/filedetails/?id=323542435

Download.lua file :



resource.AddFile("models/sickness/gtabus.dx80")
resource.AddFile("models/sickness/gtabus.dx90")
resource.AddFile("models/sickness/gtabus.mdl")
resource.AddFile("models/sickness/gtabus.phy")
resource.AddFile("models/sickness/gtabus.sw")
resource.AddFile("models/sickness/gtabus.vvd")
resource.AddFile("models/sickness/meatwagon.dx80")
resource.AddFile("models/sickness/meatwagon.dx90")
resource.AddFile("models/sickness/meatwagon.mdl")
resource.AddFile("models/sickness/meatwagon.phy")
resource.AddFile("models/sickness/meatwagon.sw")
resource.AddFile("models/sickness/meatwagon.vvd")
resource.AddFile("models/sickness/stockade2dr.dx80")
resource.AddFile("models/sickness/stockade2dr.dx90")
resource.AddFile("models/sickness/stockade2dr.mdl")
resource.AddFile("models/sickness/stockade2dr.phy")
resource.AddFile("models/sickness/stockade2dr.sw")
resource.AddFile("models/sickness/stockade2dr.vvd")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_badges.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_badges.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_badges_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_decals.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_decals.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_lights_glass.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/ambulance_lights_glass.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/trashmaster_liv.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/vehicle_generic_smallspecmap.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/meatwagon/vehicle_generic_smallspecmap2.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/black.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/blue.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/bus_badges.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/bus_badges.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/bus_badges_n.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/bus_livery.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/bus_livery.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/busads.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/busads.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/green.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/red.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/vehicle_generic_black_plastic.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/gtabus/white.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6 - Copy.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6_normal.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/6backup.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/pstockade_livery.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/pstockade_livery.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/stockade_badges.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/stockade_badges.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/vehicle_generic_smallspecmap.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/vehicle_generic_smallspecmap2.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/vehicle_generic_smallspecmap3.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/vehicle_generic_smallspecmap4.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/stockade/vehicle_generic_smallspecmap5.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/black.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/black.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/blue.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/blue.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/color_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/green.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/green.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/red.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/red.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/schafter_interior.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/schafter_interior.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_carbon.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_carbon.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_carbon_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_detail2.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_detail2.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_detail2_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_detail22.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_detail24.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_doorshut.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_doorshut.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_doorshut_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_glasswindows2.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_glasswindows2.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_glasswindows2_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_glasswindows2_normal.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_interior.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_interior.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_interiorn.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_mesh1.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_mesh1.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_mesh1_normal.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_mesh1_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_metalpaint_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_truck_interior.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_truck_interior.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_truck_interior_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_truck_interior_normal.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewall_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewall_spec.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallblack.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallblack.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallblack_normal.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallblack_normal.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallblack2.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/vehicle_generic_tyrewallred.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/white.vtf")
resource.AddFile("materials/models/gtaiv/vehicles/white.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/yellow.vmt")
resource.AddFile("materials/models/gtaiv/vehicles/yellow.vtf")


Thank you for your help

Can you post a link to your FastDL web server?

If you want to know if I can download what i have put on my download.lua file, I can.

Not that, your sv_downloadurl where you are hosting all the files.

Honestly, sickness models pack is setup very badly.
It was never really intended for the public use, therefore there is no easy way of telling what is a
“shared texture”. Meaning, you pretty much need to just put the whole sickness pack into your server,
unless you have the time to go thru and figure out which files are needed to make the vehicles work.

Solved i’ve created a model pack on Workshop for the models only and it work…