In my idea-book lies a potentially amazing gamemode, a gamemode in which the player adapts their microphone talk to the changing environment. All of the environmental changes would be edited into the map, and there would be multiple interactive objects placed around the scene.
For instance, there is a kitchen with a usable chair and a set of usable cups. The map has randomized the scene to include a(n) (object here) on the kitchen counter, and a puddle of (liquid here) under the table.
The players would then have twenty seconds to formulate a decision on what they will present to the non-acting players who would be spectating a camera slowly revolving the scene.
the 5 second countdown initiates, and then it’s time to act:
Player1: Son, my anus prolapsed this morning.[/ul]
[ul]Player2: Ditchoo call a doctah mon?[/ul]
[ul]**Player1:**You see son… etc.[/ul]
Additionally, each map will include multiple scene areas that are randomized upon the completion of a previous scene.
There will be a Burst-O-Meter at the bottom of the spectators’ screens that allows them to rate the scene from 1 to 10.
Scenes with ratings of or over 7 will be saved onto the server in custom demo files and saved for playback.
(There will be a vote at the start to playback or to make a new scene.)
This gamemode is currently in development (and I can create most of the assets), but everything goes faster with a bit of help!