Hello, I have a slight dilemma. I’m currently working on a project that involves converting Silent hill levels into the source engine. All of the models and levels use the .OBJ/FBX format. My question is, how do you convert it into a collidable level into source? What is the best approach? I have researched techniques using crafty and wallworm but I wanted answers to these questions before I started testing to get the best possible approach to the problem.
P.s. I have access to most modeling software.
Screenshot of a school level