Siminov's Insurgency Weapons For Gmod 13

I’m back :dance:

Anyways here:

Hallo Dort…
Another addon done by Siminov
If you reupload this, I will personally come to your house and rape your butt.

Mirrors

Gamebanana
Dropbox

Controls

To Switch weapons, you must first holster the weapon, then you are able to switch to another weapon.
To use weapons, you must spawn the corresponding ammo for the selected weapon, or it will not select.
Make sure to reload a weapon before you fire it.

Left Click= Fire
Right Click= Ironsights
E + R = Drop Weapon
E + Right Click= Change Firemode OR Deploy / Undeploy
E + Left Click= Holster
R key = rrerr

Credits

Insurgency Team: Some great and buggy models to work with, good sounds, good textures.

Siminov: Compiling, hexing, lua editing, W models, script edits, model edits, base edits.

FilmsByMerc: For making yet another amazing banner!

Zoey: Awesome advice and a Great teacher, 3rd person animation fix.

Devenger: Ironsight Designer

Worshipper: MAD COWS BASE (Learned to make sweps because of him)

[RIP]General Hobskins[FRAG]: Recent multiplayer sound fix :slight_smile:

Current List Of Problems

Ammo is lost if a weapon is thrown away then picked up again. - Not a big deal for me
A weapon while reloading can have the animation cut off if you move while deployed. - Can’t do much about this
Sound fade is broken

Current list of weapons

Kalashnikov AK-47
Kalashnikov AKS-74U
Rifle Bayonet
Colt M1911
FN FAL
KA-BAR
Endfield L42A1
Colt M4A1
Colt M4A1 Scoped
Beretta M9
Springfield M14
Colt M16A4
Colt M16A4 / M203
M18 Smoke
M67 Frag Grenade
FN M249 SAW
Benelli M1014
Makarov
RGD5 Frag Grenade
Kalashnikov RPK
Simonov SKS
Dragunov SVD
RPG
TOZ-194

Features

Ironsights
Deployable Weapons
Empty Idles, Empty and Standard Reloads
Unique sounds, Fire AND reload
Correct W Models which include working physics boxes, correctly placed shell eject and muzzleflashes.
Switchable Firemodes
Stereo Sounds
Addons Format
Spawn Icons
Standalone Shell Eject, not the shitty css type.
Realistic Damage
Realistic Accuracy
Realistic Fire Rate
Highly Modified Version of Mad Cows Base
Realistic Names
Realistic Capacity
Custom Ammo
Custom Weight Mod

Extras

In the admin options menu, there are now many settings.

Key
Lowest Value - Default - Highest Value

Damage Multiplier 0-1-10
Recoil Multiplier 0-1-10
Accuracy Multiplier 0-1-2
Walk Speed 0-250-1000
Run Speed 0-500-1000

Manual Holster On/Off
Weight Mod On/Off
Muzzle Flash On/Off
Shell Eject On/Off
First Draw On/Off
Weapon Jamming On/Off

If you love these sweps, feel free to join my new Steam Group.

I also have an expansion pack that adds these weapons:

Mirror

Gamebanana
Dropbox - Not updated.

Current list of weapons

Browning HP
FN P90
FN SCAR-L
FN SCAR-L W/ ACOG
H&K G3
H&K G36C
H&K G36C W/ ACOG
H&K HK416
H&K HK416 W/ ACOG
H&K HK416 W/ EOTECH
H&K HK416 W/ Magnified EOTECH
H&K HK53
H&K PSG1
H&K USP
H&K USP Match
H&K USP Match W/ Suppressor
H&K USP W/ Suppressor
H&K XM8
Kalashnikov AK-74
Sig P226
SPAS 12
Steyr AUG A3
Tokarev TT33

No download?

Good work I love the pack

The link is broken. :confused:

looks good

You have to log in and have the Gmod 13 beta.

Oh, sorry. Thanks, I shall do that now.

Ah makes sence Im just happy Madcows still works in Gmod 13!

The link says that you’ve removed it…

Hey, great job. But in the expansions pack I have some missing textures, the Sig is one. How can I fix this? Sorry if this question is nooby.

Edit: The HK416 crashes my game when I fire off a round. I’m running GMod 13.

Edit, again: The HK416 works now. WOOOOH!

Good weapons - And good for DarkRP while alternatives such as MCW and CSTM are unavailable.

The link says “The item is either marked as hidden or you do not have permission to view it.”
I am logged into steam and I just reinstalled gmod from steam… what gives?

Search on Workshop

thanks ! ^^ good models and animation reload ^^:dance:

The weapons just don’t show up in my game. I have them all installed and i have them in my addons folder from the mirror, but they just refuse to be in the entities or sweps list. any ideas?

Conflicting addon, bunch of people have that problem and usually the solution is to disable / enable things till it shows up.

I’m almost positive I had a addon like this back in GM12. Glad to see there are still alternatives being made to the CS:S Weapons.

Sorry, I mean “MadCow”

Sorry if this has already been answered and for the bump, but my ironsights do not work on this and most other weapons.