I can create static props fine, collisions and all, but I cannot find good info about bones in Blender.
This is what I have:
How can I make it so that the backplate_single is root and btn is on it’s own bone that can move. (And then animate, but thats for another day…)
I already tried parenting the meshes to a armature, and in blender they moved with them, but I couldn’t export them. (I grouped the meshes and bones, then it said model had too many armatures. Mesh and collision model came out correctly.)