Simple question it's just i don't know!

Hello after this function GM:PlayerLoadout( ply ) in the init.lua in a gamemode can you only add weapons to it like this

[lua]pl:Give( “ent_namehere” ) [/lua]

?

Thanks mate!

[editline]05:15PM[/editline]

can anyone else second on this?

[editline]05:16PM[/editline]

if you can’t do it whats the command to spawn the entity infront of you when you spawn?

function GM:PlayerLoadout(ply)
ply:StripWeapons()
ply:Give(“weapon_crowbar”)
ply:Give(“weapon_357”) //etc
end

That should be everything you need