Hello, I was wondering if there was a simple way of making rounds for gamemodes without using the Fretta base. What I’ve got so far is 4 global variables, like so:
Then, I’ve got functions hooked onto events (like the necessary amount of players needed to be in the server for a round to start) in which the ROUND_STATE is changed to one of those values. And then I’ve got functions for each of those ROUND_ variables, in which the round takes place and actions happen, etc. I was just wondering, is there a more simple way of doing rounds? Or is this generally how I should go about doing it?