Hi everyone. I am trying to simulate high gravity in my map, so I’ve set up a trigger_push brush to make everything appear heavier, including the player, which works great except that you can still walk and run at normal speeds.
I’m trying to figure out either how I can force the player in to crouch or make the player move really slowly. I’ve tried using point_playermoveconstraint but it doesn’t seem to be working.
Any ideas? (: Thanks.