How do I force the player to perform a specified animation? Also I remember that there were some ACT_* variables that represented different animations. Can I get a list of them too? I’m asking cause I’m making a scripted vehicle but I don’t know how to make the player perform the sitting animation. Thanks for the help.
I’m not familiar with animations.
But here is the list you wanted.
Entity.SetSequence is the only thing i can think of, but it uses Sequence names, not Activity names.
Nevermind, I’d misread what you’d posted.
For SetSequence you’d have to do a lookup first, but thats on the wiki page, in case you happen to miss that part.