Skeleton does not scale correctly in 3DD Max.

As the title says, whenever I scale a model and its skeleton to be thinner, the bones fuck up on export and are bigger than the model itself.

I would get a pic but I uninstalled max out of frustration, and I’m not at home right now. But basically, in summary, scaling a model and its skeleton to be slimmer and thinner on both the Z and X axis fucks up and resets the skeleton on export.

This is what I was talking about. Notice how the bones aren’t inside the hand.