Skeleton gamemode crashes client

Hi, I’m trying to write a gamemode, however the skeleton that I’ve assembled seems to crash the client.

When I start the server no errors occur, when I connect to it I get a “Too many Lua Errors! Sorry!” and am disconnected.

errors in the console:



Couldn't include file 'climb\gamemode\cl_init.lua' (File not found) (<nowhere>)
Couldn't Load Init Script: 'climb/gamemode/cl_init.lua'


here’s the skeleton I have so far:

gamemodes/climb/
climb.txt



"climb"
{
	"base"			"base"
	"title"			"Climb"
}


gamemode/
init.lua
[lua]
–[[ Climb ]]–
AddCSLuaFile( “cl_init.lua” )
AddCSLuaFile( “shared.lua” )

include( “shared.lua” )
[/lua]

shared.lua
[lua]
–[[ Climb ]]–
GM.Name = “Climb”
GM.Author = “Newbrict”
GM.Email = “newbrict@gmail.com
GM.Website = “www.google.com

function GM:Initialize()

end
[/lua]

cl_init.lua
[lua]
–[[ Climb ]]–
include( “shared.lua” )
[/lua]

=========SOLUTION============
I had to add add this line to my autoexec.cfg:
gamemode “climb”

I already had that in my server.cfg so I instead added this line:
exec server.cfg