****“We might introduce customization in terms of skills (or something similar) at some point in the distant future, though.” Maxof2DS
"I was considering adding a skill system so you would get better at survival things, or healing, or crafting etc, none of it would be combat related though " Helk
***This proposed skill system will add yet another goal for any players to not only progress through technology but also as a survivor. ***
There are ten skill categories (placeholders):
Gunsmith: as you progress gun and ammo crafting times will decrease, reload times and the possibility of jamming will also increase. Also your guns will have no weapon mod slots available.
Thief (if stealing is added): the noise when stealing is decreased, you can steal quicker, also you have a possibility of getting bigger items when stealing (since it would be randomized)
Butcher: Cooking times are decreased, you get extra meat from kills, food fills up hunger more.
Mason: You get more from boulders, stone building times are decreased, you lose less calories when swinging the pickaxe
Hunter: Arrows can be retrieved more often, you get extra items from animals, you are less likely to alert them.
Carpenter: Wood planks become less expensive, wooden construction times are decreased, wood height limit is increased.
Athlete: sprinting takes up less calories, movement in general takes up less calories, jumping, climbing, swimming.
Bomber: Explosives can be thrown farther, have larger explosions, and take less time to craft
Engineer: Requires less to fully research an item, gets more when dismantling items, traps and defenses get crafted quicker
Medic: Med kits become a default recipe, you heal yourself quicker, food heals more.
Each category would have ten bars like this:
Every time you die you will loose a bar for each category
This would be a very slow process and will give players a goal to achieve and hopefully make them feel like they aren’t completely starting over when they die.
What do you guys think?