Sky_camera messes up workshop uploads?

Now this isn’t a small question that can be answered in the mega thread because i have done extensive research and found nothing about this.
So on two occasions

Here:http://http://steamcommunity.com/sharedfiles/filedetails/?id=968970090
and
Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1121157334

I had tried to use the Sky_camera entity on both of these maps but for some reason an Error came up about Sky_camera in solid volume. Now at this time i was uploading my betas to the workshop under the name “Beta” so my tester could play the maps with me
and they had been uploading fine until the error occurred (A side note after the error occurred and I couldn’t find a way to fix it I just deleted the Sky_Camera entity and found that when i went to play the updated beta it would start Loading De_Dust, De_Dust 2 or Italy.
Please help these have been my best maps yet and I don’t want all my work wasted.


(User was banned for this post ("Quick question thread - Putting "this isn't a small question" doesn't mean it isn't a quick question (It was)" - icemaz))

Compile log please?

Also how is your 3D skybox set up exactly, it should be a box with only the toolsskybox texture, placed somewhere off the playable area (doesn’t matter where really aslong as it’s logical)


Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City.vmf”

Valve Software - vbsp.exe (Jul 6 2017)
4 threads
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City.vmf
Map revision 152
Patching WVT material: maps/apocalypse city/nature/blend_urbandirtlawn01_cheap_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
-14.033500 30.109814 0.000000
-14.033500 40.438850 0.000000
-13.985875 31.400932 0.000000
make_triangles:calc_triangle_representation: Cannot convert
done (0) (16790 bytes)
Error loading studio model “”!
Error! prop_static using model “models/props/cs_office/cardboard_box03.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props/cs_office/cardboard_box03.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables…
Reduced 238 texinfos to 161
Reduced 87 texdatas to 77 (3080 bytes to 2626)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City.bsp
2 seconds elapsed


Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” -fast “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City”

Valve Software - vvis.exe (Jul 6 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Apocalypse City.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Apocalypse City.prt
197 portalclusters
791 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 502 visible clusters (0.00%)
Total clusters visible: 36461
Average clusters visible: 185
Building PAS…
Average clusters audible: 197
visdatasize:11467 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Apocalypse City.bsp
0 seconds elapsed
Compile log for the Apocalypse city

Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City”

Valve Software - vrad.exe SSE (Jul 6 2017)

  Valve Radiosity Simulator

4 threads
[Reading texlights from ‘lights.rad’]
[17 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Apocalypse City.bsp
Setting up ray-trace acceleration structure… Done (1.12 seconds)
672 faces
4 degenerate faces
1246943 square feet [179559904.00 square inches]
139 Displacements
177182 Square Feet [25514210.00 Square Inches]
668 patches before subdivision
24090 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (4)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 887789, max 322
transfer lists: 6.8 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(2289, 8092, 9977)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #2 added RGB(153, 543, 655)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #3 added RGB(22, 76, 90)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #4 added RGB(2, 7, 8)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #5 added RGB(0, 1, 1)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0080 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 6/1024 288/49152 ( 0.6%)
brushes 40/8192 480/98304 ( 0.5%)
brushsides 311/65536 2488/524288 ( 0.5%)
planes 688/65536 13760/1310720 ( 1.0%)
vertexes 903/65536 10836/786432 ( 1.4%)
nodes 376/65536 12032/2097152 ( 0.6%)
texinfos 161/12288 11592/884736 ( 1.3%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 139/0 24464/0 ( 0.0%)
disp_verts 11259/0 225180/0 ( 0.0%)
disp_tris 17792/0 35584/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 319416/0 319416/0 ( 0.0%)
faces 672/65536 37632/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 324/65536 18144/3670016 ( 0.5%)
facebrushes 35/0 70/0 ( 0.0%)
facebrushlists 672/0 2688/0 ( 0.0%)
leaves 383/65536 12256/2097152 ( 0.6%)
leaffaces 654/65536 1308/131072 ( 1.0%)
leafbrushes 163/65536 326/131072 ( 0.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 4398/512000 17592/2048000 ( 0.9%)
edges 2278/256000 9112/1024000 ( 0.9%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 49/32768 490/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 792/65536 1584/131072 ( 1.2%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 393/1024 138336/360448 (38.4%)
LDR lightdata [variable] 1719632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11467/16777216 ( 0.1%)
entdata [variable] 1908/393216 ( 0.5%)
LDR ambient table 383/65536 1532/262144 ( 0.6%)
HDR ambient table 383/65536 1532/262144 ( 0.6%)
LDR leaf ambient 2133/65536 59724/1835008 ( 3.3%)
HDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11788 ( 0.0%)
pakfile [variable] 677791/0 ( 0.0%)
physics [variable] 16790/4194304 ( 0.4%)
physics terrain [variable] 11597/1048576 ( 1.1%)

Level flags = 7c

Total triangle count: 1758
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Apocalypse City.bsp
8 seconds elapsed


Running command: copy “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Apocalypse City.bsp” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Apocalypse City.bsp”

Compile Log for Museum

Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum.vmf”

Valve Software - vbsp.exe (Jul 6 2017)
4 threads
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum.vmf
Map revision 80
Can’t find surfaceprop panel for material METAL/PRODVENTA, using default
Patching WVT material: maps/urban museum/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/urban museum/concrete/blend_sidewalk_01_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 12 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (117606 bytes)
Error loading studio model “”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 801 texinfos to 486
Reduced 139 texdatas to 115 (5665 bytes to 4847)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum.bsp
1 second elapsed


Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” -fast “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum”

Valve Software - vvis.exe (Jul 6 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Urban Museum.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Urban Museum.prt
736 portalclusters
2613 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 26762 visible clusters (0.00%)
Total clusters visible: 459620
Average clusters visible: 624
Building PAS…
Average clusters audible: 736
visdatasize:141511 compressed from 141312
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Urban Museum.bsp
0 seconds elapsed


Running command: cd “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin”


Running command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe” -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum”

Valve Software - vrad.exe SSE (Jul 6 2017)

  Valve Radiosity Simulator

4 threads
[Reading texlights from ‘lights.rad’]
[17 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Urban Museum.bsp
Setting up ray-trace acceleration structure… Done (0.73 seconds)
2069 faces
287438 square feet [41391152.00 square inches]
1 Displacements
168 Square Feet [24272.00 Square Inches]
2069 patches before subdivision
24223 patches after subdivision
sun extent from map=0.000000
20 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (13)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (3)
transfers 1211245, max 556
transfer lists: 9.2 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(63081, 57800, 25523)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #2 added RGB(19743, 15452, 5052)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #3 added RGB(7704, 5199, 1359)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #4 added RGB(3175, 1834, 393)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #5 added RGB(1372, 684, 127)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #6 added RGB(600, 260, 43)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #7 added RGB(266, 100, 15)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #8 added RGB(118, 39, 5)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #9 added RGB(53, 15, 2)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #10 added RGB(24, 6, 1)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #11 added RGB(11, 2, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #12 added RGB(5, 1, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0052 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
1 of 5 (20% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (2)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 13/1024 624/49152 ( 1.3%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 1826/65536 14608/524288 ( 2.8%)
planes 1576/65536 31520/1310720 ( 2.4%)
vertexes 3355/65536 40260/786432 ( 5.1%)
nodes 1512/65536 48384/2097152 ( 2.3%)
texinfos 486/12288 34992/884736 ( 4.0%)
texdata 115/2048 3680/65536 ( 5.6%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 528/0 528/0 ( 0.0%)
faces 2069/65536 115864/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1131/65536 63336/3670016 ( 1.7%)
facebrushes 186/0 372/0 ( 0.0%)
facebrushlists 2069/0 8276/0 ( 0.0%)
leaves 1526/65536 48832/2097152 ( 2.3%)
leaffaces 2616/65536 5232/131072 ( 4.0%)
leafbrushes 980/65536 1960/131072 ( 1.5%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 14387/512000 57548/2048000 ( 2.8%)
edges 7842/256000 31368/1024000 ( 3.1%)
LDR worldlights 20/8192 2000/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 184/32768 1840/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2766/65536 5532/131072 ( 4.2%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 35/1024 12320/360448 ( 3.4%)
LDR lightdata [variable] 2141300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 141511/16777216 ( 0.8%)
entdata [variable] 26454/393216 ( 6.7%)
LDR ambient table 1526/65536 6104/262144 ( 2.3%)
HDR ambient table 1526/65536 6104/262144 ( 2.3%)
LDR leaf ambient 7054/65536 197512/1835008 (10.8%)
HDR leaf ambient 1526/65536 42728/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9848 ( 0.0%)
pakfile [variable] 918952/0 ( 0.0%)
physics [variable] 117606/4194304 ( 2.8%)
physics terrain [variable] 97/1048576 ( 0.0%)

Level flags = 7c

Total triangle count: 5709
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Urban Museum.bsp
19 seconds elapsed


Running command: copy “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Urban Museum.bsp” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Urban Museum.bsp”

You have spaces in your mapnames, replace the spaces with underscores or just put them together as one word. This is probably the reason why the game loads other maps instead, and may also fix other issues

Hollow Skybox tool box with a sky camera in it

make sure the sky_camera’s origin is touching or above the skybox’s ground brush also this


 Building Physics collision data...
-14.033500 30.109814 0.000000
-14.033500 40.438850 0.000000
-13.985875 31.400932 0.000000
make_triangles:calc_triangle_representation: Cannot convert 

means yo have a bad displacement and you have to rebuilt it

Thank you so much I have been trying to do this for months.