I’ve had this problem for several years now, and haven’t really figured out what is causing it, I haven’t mapped since I made the new Sassilization Lobby which is 2 years now.
I make a great map and BAM, I compile it and there’s a horrible illusionary brush right in the map, usually in a place i cannot cover up. So i figured I’d build a brush around it and figure out what to make around it. Anyhow is there a way to fix this glitch?
The second one is something I have wasted in total around 3 years of my life trying to work, but It never has and that is 3D skyboxes, they simply DO NOT and HAVE NEVER worked, the sky always messes up and i see the actual map rather than the skybox, It doesn’t matter where I put the sky_camera or the skybox map, it’s always the same.
Something else that is strange is the lighting looks like the original Quake 1 lighting, there is no radisoty or global illumination.
I have filled a bug report as i suspect it is a NVidia QuadroFX graphics bug, I have contacted NVidia and they cannot figure out where the problem lies which means they cannot fix it, and they don’t have an intimate knowledge of Worldcraft so am i now stuck? or is there some manual BSP editor out there I can tinker with?
[editline]15th March 2011[/editline]
Also no, there are no ‘invalid solid structures’ or other map problems. I have been mapping since the days of Quake 1 and do know what I am doing