Can anyone help me fix this problem? My 3D skybox is giving me problems.
Compile log
** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\schollister\portal\portal" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\schollister\portal\portal\materials
Loading C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\schollister\portal\portal\gameinfo.txt
Patching WVT material: maps/pvpgrasstest/custom/thegrass/grass02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (116.00 116.00 4.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (625521 bytes)
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file nikl/mushroom.mdl
mdlkeyvalue,
KeyValues Error: LoadFromBuffer: missing { in file nikl/mushroom.mdl
(*mdlkeyvalue*),
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1296 texinfos to 807
Reduced 25 texdatas to 22 (670 bytes to 522)
Writing C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.bsp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\schollister\portal\portal" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.bsp
reading c:\program files\steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.prt
** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\schollister\portal\portal" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.75 seconds)
11289 faces
6 degenerate faces
1001808 square feet [144260432.00 square inches]
286 Displacements
96090 Square Feet [13837041.00 Square Inches]
sun extent from map=0.000000
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1818/8192 21816/98304 (22.2%)
brushsides 12003/65536 96024/524288 (18.3%)
planes 3500/65536 70000/1310720 ( 5.3%)
vertexes 15472/65536 185664/786432 (23.6%)
nodes 5146/65536 164672/2097152 ( 7.9%)
texinfos 807/12288 58104/884736 ( 6.6%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 286/0 50336/0 ( 0.0%)
disp_verts 12790/0 255800/0 ( 0.0%)
disp_tris 18848/0 37696/0 ( 0.0%)
disp_lmsamples 198433/0 198433/0 ( 0.0%)
faces 11289/65536 632184/3670016 (17.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5623/65536 314888/3670016 ( 8.6%)
leaves 5148/65536 164736/2097152 ( 7.9%)
leaffaces 12346/65536 24692/131072 (18.8%)
leafbrushes 3943/65536 7886/131072 ( 6.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 78581/512000 314324/2048000 (15.3%)
edges 43532/256000 174128/1024000 (17.0%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1209/32768 12090/327680 ( 3.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32997/65536 65994/131072 (50.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1008364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 19626/393216 ( 5.0%)
LDR ambient table 5148/65536 20592/262144 ( 7.9%)
HDR ambient table 5148/65536 20592/262144 ( 7.9%)
LDR leaf ambient 10617/65536 297276/1835008 (16.2%)
HDR leaf ambient 5148/65536 144144/1835008 ( 7.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/72244 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1550 ( 0.1%)
pakfile [variable] 174799/0 ( 0.0%)
physics [variable] 625521/4194304 (14.9%)
physics terrain [variable] 72425/1048576 ( 6.9%)
Level flags = 0
Total triangle count: 33527
Writing c:\program files\steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.bsp
55 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\portal\mapsrc\PVPgrasstest.bsp" "c:\program files\steam\steamapps\schollister\portal\portal\maps\PVPgrasstest.bsp"
^ I fixed this leak.