Skybox mapping issue

So I’ve got this custom skybox all layed out (Completely seamless, I double checked everything in PS and checked to make sure all the flips were seamless too),
I can patch it onto a sphere no problem and it looks great, but the instant I put it as the skybox it gets all jacked up like mapping isn’t right.

Stuff seems swapped around but I can’t figure out why!

Any ideas?

Re-arrange the placement of the faces on the template until it’s perfect.

I just managed to figure it out, rotate the UP face 90 degrees counter clockwise and DN face 90 degrees clockwise and swap LF and RT.

That’s a sexy skybox…