Back in legacy once you spawned in a sleeping bag you couldn’t spawn in it again for another ‘x’ seconds (forgot the amount of time) . People made their lives easier by spamming sleeping bags everywhere so they could spawn back without waiting.The devs combated this by making it so, if you spawn in a sleeping bag it adds that anti-spawn timer to all your sleeping bags in a ‘x’ metre radius (again forgot the actual number). They also added beds, which more expensive, but didn’t follow these rules, they acted as the old sleeping bags. I feel this worked well.
In new Rust, the sleeping bags and beds both work like the beds in legacy, the beds just have a shorter timer. If they were to resort to the old system, suicide runs into rad towns were be less common (they are going to make radiation ‘brutal to newspawns’ so this will be less of a problem soon anyway), it will make it harder for people to continually run at a bases’ turrets to deplete it’s ammo once they are added and just prevent the general sleeping bag spam. Some people have suggested to have a limit of how many sleeping bags someone can have. I personally hate this idea as I don’t want to have limits imposed on me in an open world sand box game.
What are your thoughts? Any ideas on why they didn’t use legacy’s system?