when approaching a slanted brush at high velocity (which depends on the angle of the brush,
closer to flat usually means higher velocity required), other source engine games like cs:s, tf2, lfd etc have a thing where you can slide up
and glide across the brush. in gmod13 you just hit the brush and come to a complete stop, as though it is a completely flat brush.
this is a long shot, but does anyone know why this happens? it is kind of crucial for my gamemode to work well!
( complete stop at the end, where in cs:s it would slide up. )