Slight Bug W/ Prop

I was compiling my model but when I compile each time it becomes more effed up.


Can anyone tell me what I’m doing? I’ve tried new skeletons, new bones, and different combos of bones but it’s always bad.

I think you need to set the rotation/xyz of the bones for the mesh and the collision to the same position.

Try to re-rig the collision model and reference. I think that will help. If it’s a prop, just delete all bones and export it again.

Roger-Roger. I will try that.


Fixed, I was exporting with the chopper’s bone not the rotor’s. :derp:


New problem, I need help with this one, see OP