Hi, I was wonder how would I make the host_timescale 0.4 ONLY when the owner is firing?
game.ConsoleCommand( “host_timescale 0.4” )
You mean like that?
Unless you want the timescale to be on 0.4 until you manually switch it back, this isn’t a good idea.
Also, timescale isn’t a valid Console Command, you are looking for phys_timescale or host_timescale.
Wasn’t sure what the concommand was or when he wanted it, but I think he was going for the hook name. Although he could be asking for an external script acting on the default weapon_ak47.
host_timescale is a cheat and affects everything. There’s no surefire way unless you use physical bullets.
should of been more specific, it’s host_timescale that i was talking about
and i was going to put this in an ak swep
i was doing this for a pack of guns that shoots in slomo, in response to my dramatic gun, but i thought it was stupid and pointless, i might start again.
oh and did you use motion blur with your gun?
I would suggest something along the logic of.
This isn’t code it’s an idea.
if not SWEP:PrimaryAttack()
Hope this helps.
Thanks for that, and yes I did use motion blur. Thanks for that my code too, I might try again, buy would that solve how long, I know it’s just an idea.
So…combine what entoros did with that?
how would you add the if-the-primary-fire-isn’t-on-then-change-host_timescale part?
We’re not going to write the code for you, I suggest you look at the lua tutorials before YOU begin to script this.
so would it be
if function SWEP:PrimaryAttack() game.ConsoleCommand( "host_timescale 0.4" ) else game.ConsoleCommand( "host_timescale 1" ) end
I suggest you read how to program in Lua before trying to code blindly.
but i cant find the function for it.
CHALENGE!!! this was always unevitable but maybe we could MAKE the function ofcourse needing physical bullets?
The only good physical bullets i seen were in smod.
Btw could I use the function “if not?”