I love rust, it is a fantastic game played over 700 hours on it, around 500 on legacy and 200 on experimental.
However there are a few minor gripes with it at the moment and I have some small ideas probably suggested before on multiple threads that I would presume to be easy to implement or change.
Many of you would say ‘Balances will come in time’ however I think the sooner these are added the more fun the development testing process will be.
Starting on a server can be a very slow process and especially for solo players, one of the first things that annoys me when starting a server is the craft times.
#1 Crafting times for basic items.
Items such as the stone hatchet and stone pickaxe need to have a reduced crafting time. Having to wait 2 minutes in order to craft a stone hatchet shortly after hacking at a tree and rock node with a rock repeatedly can make anyone go insane.
Especially if the player then gets killed by another and has to start again and obtain another hatchet, it really does depress me. Rust is a progression game and it doesn’t need these small gripes to make the progression seems longer especially for newer players with scarce time.
Therefore I would suggest at least halve the crafting time for basic items to 60 seconds or even better 30.
#2 The new research table.
I understand the research table was only recently implemented however I have an issue with it. Mechanics are already quite harsh and expensive for the solo player however I can understand why. But,** if the player wanted to research a relatively cheap item to make i.e. Rad Boots, should it really cost 10 paper for the blueprint as well as the item and its ingredients?** 10 paper * 30 seconds = 300 seconds therefore 5 minutes to craft the 10 paper. The player then also has to gather 1000 wood which also takes time, I study economics and the first term you learn is the term of scarcity (Unlimited wants with limited resources. In Rust terms, time).
I believe to make a blueprint it should only cost 1 paper OR 1 Note instead.
Recently playing on the new hapis island map a group of us began to build in the snow area, we understood it would be cold (-30 at night) however even in our house it was still (-30) I didn’t have a massive problem with this but we had 6 furnaces in one room and sadly they didn’t provide any heat, I’m sure they said they made furnaces give off heat early on in the year but it seems not.
So yeah make furnaces radiate heat to help us inuits
#4 Durability for metal items!
I’m sure we can all agree the durability for metal hatchets and pickaxes need a buff. It is surprising a stone hatchet can last almost as long if not the same amount of time as a metal hatchet. Again some will say ‘Balances will come’ however durability was added a while ago now and I believe guns got a durability buff recently so lets give these other metal items one too!
#5 Gathering for the metal items…
Not too sure why anyone would bother making any metal items especially a metal hatchet. A metal hatchet is considerably more expensive than a stone hatchet yet it only gathers 5 more wood? A rock gives 10 wood per hit, a stone hatchet gives 20 and a metal hatchet gives 25, can we not make the metal hatchet gather 30 wood? Again this would just make the game less repetitive and mean the player would have to see the swing animation that many fewer times
#6 Increase chances of a successful research after a 'failed research’
Possibly suggested before. This is self explanatory, after a failed research the percentage of successfully researching an item should increase by 20%, learning from our mistakes?
Some small changes there, maybe not the furnace or reduced crafting times at workbench idea, however it would be nice for devs to give it some thought, they spend lots of time developing the game maybe not as much playing it and I am just here to give some feedback on the dev process and some ways I think they could improve the balancing of it
I may add more gripes as I think of them hope some of you agree, thanks for reading