I love the game, I love the devs, I love the dev blogs, I love the community, basically everything. Sadly tho, Rust has gotten boring. There’s nothing wrong with people taking a break and coming back to Rust later, but before I go, I’d like to give my thoughts on the game’s lacks of survival. I really think that’s what makes it so boring for me now. I’ve played a lot solo, and I’ve played a lot in groups, and it always ends with me getting bored an hour into playing.
There’s no grit, there’s no personality, there’s no survival or challenge. Currently, it’s all just various forms of grinding (especially raiding). Each time I start a new life on a server, I want that life to be unique and exciting, with a story about my struggle I can remember. The current version of the procedural map system is getting a bit stale as well, but I think dungeons will fix that.
Basically, I bought Rust for an oppressive, unmerciful survival experience from BOTH solo and group play, where it feels like even the whether is doing all it can to kill me. Currently it’s more like wandering around a sandbox full of assholes, hoping I’ll get that moment of RNG that gets me a gun from a barrel so I can have a little fun before I get bored.
So with that in mind, I hope the devs hold true to their plans to start focusing on stuff for early game and survivability. I will be first in line to come back and try it all out once that stuff is in! Until then tho, Rust just isn’t scratching that spot for me right now.
Basically:; We need the environment to be more hostile than any group of players can be.