EDIT: SOLVED. But if anyone comes across this in a google search, please do read the thread if you want answers.
Hi, I’ve been searching all over the web for things to use to soften edges and make it so you can’t really see the individual faces.
I’ve tried NURBS, soften mesh, this, that, the other, all kinds of modifiers but nothing seems to work.
This what I mean, this the process in Sketchup:
In a game (Garry’s Mod)
(The supposedly non-smoothed one has 5 fucking iterations of nurb stuff applied)
The reason I need to do this because Sketchup, is honestly terrible. It does not import many DAE files correctly, and the textures get super fucked. And I have no clue how to fix it.
(See the repeating textures on the ear bits…)
However in 3Ds Max (and Blender but it’s smoother thing fucks up normals/shading) the textures are completely fine. If I export as DAE with 3DS Max/Blender and import to Sketchup, the UV maps are not preserved and the textures are all over the place, or just fails to import without supplying an error.
I didn’t rip these models, they were available on Modeler’s Resource.
Please do note I’m only just beginning in this whole thing so try to explain things in laymen’s terms.