SNPC: Play animation while moving?

How do I get an NPC to run away while doing the hands over head thing?

if I do this it plays the animation but doesn’t move:
[lua]
local holyCrapRun = ai_schedule.New( “snpc_flee” ) //creates the schedule used for this npc
holyCrapRun:EngTask( “TASK_SOUND_PAIN”, 0 )
holyCrapRun:EngTask( “TASK_TARGET_PLAYER”, 0 )
holyCrapRun:EngTask( “TASK_SET_ACTIVITY”, ACT_RUN_PROTECTED )
holyCrapRun:EngTask( “TASK_RUN_PATH_FLEE”, 0 )
holyCrapRun:EngTask( “TASK_WAIT_FOR_MOVEMENT”,0 )
holyCrapRun:EngTask( “TASK_FACE_REASONABLE”,0 )
holyCrapRun:EngTask(“TASK_SET_SCHEDULE”,wander)
[/lua]

This moves but doesn’t play the animation:
[lua]
local holyCrapRun = ai_schedule.New( “snpc_flee” ) //creates the schedule used for this npc
holyCrapRun:EngTask( “TASK_SOUND_PAIN”, 0 )
holyCrapRun:EngTask( “TASK_TARGET_PLAYER”, 0 )
holyCrapRun:EngTask( “TASK_RUN_PATH_FLEE”, 0 )
holyCrapRun:EngTask( “TASK_SET_ACTIVITY”, ACT_RUN_PROTECTED )
holyCrapRun:EngTask( “TASK_WAIT_FOR_MOVEMENT”,0 )
holyCrapRun:EngTask( “TASK_FACE_REASONABLE”,0 )
holyCrapRun:EngTask(“TASK_SET_SCHEDULE”,wander)
[/lua]