I’m a big fan of Rust. At it’s best I’m paranoid of everything, and at it’s worst it kicks me in the groin.
Basically the whole game is based around fear and uncertainty. It’s designed that way, and it accomplishes that with flying colors. It’s an interesting game mechanic that I haven’t really seen anywhere else. It’s especially interesting to see the ecosystem that players form. In some cases it’s a survival-of-the-fittest situation, and in other cases people band together because that’s what is needed for survival. Clans aren’t just people running around right-click-inviting, they’re people that organized themselves into groups living in a certain area to help each other survive. You’ve also got people that roam around looting and scavenging (bandit groups). A good deal of the time, it feels a lot like if an apocalypse were to actually happen.
I recall one instance yesterday. Me and a friend were out hunting for resources. Some guy killed us, and then asked if we wanted our stuff back. So we assembled some guns and ammo, met him where we died. My friend held him at gunpoint while he dropped our stuff, which I picked up till my inventory was full, and then I took a turn holding him at gunpoint while my friend got the rest. Both parties then very carefully left, guns still pointed at each other until we were too far to see each other. It was tense, and afterward I was quite relieved to have my supplies back (what few there were). It’s situations like that, that really make the game.