so my gmod was hacked through a server

so yesterday i was playing garry’s mod as normal when some people decided to start uploading codes into the server that f’ed with everyone deranking them static mics and uncontrollable spinning we fixed the ranks and i fixed my mic through uninstalling local files and redownloading ive also verified system cashe and removed my whole gmod folder and reinstalled again yet when i play i still spin uncontrollably my sensitivity was 800 i put it to 1-4 and it still does it i need help i cant play anymore

“sensitivity 6”
“-right”
“-left”
in console

check autoexec.cfg in garrysmod/garrysmod/cfg
to make sure everything looks right.

autoexec is correct

it didnt work and i dont have an autorun.cfg only autoexec

[editline]23rd December 2013[/editline]

this is my console when i make a game script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘model_627perf.bulletout_2’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘model_627perf.bulletout_1’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘model_627perf.wheel_out’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_hkusc.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_hkusc.Clipout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_hkusc.Clipin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_hkusc.Boltslap’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘EX41.Pump’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘EX41.Insertshell’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘EX41.Draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘RPGF.single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘M202F.single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MATADORF.single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘sb.click’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘M79_launcher.close’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘M79_glauncher.barrelup’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘M79_glauncher.InsertShell’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘M79_launcher.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘40mmGrenade.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Clipout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Slideback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Clipin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Clipout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Slideback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_mp5a1co.Clipin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Coverup’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Coverdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Boxin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Boxout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Chainin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Chainout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘MW3_pkp_pecheneg.Boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.blick’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.bulletsout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.bulletsin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.bulldraw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.unfold’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.clipdraw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_python.clipdraw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
TODO: SavePresets
CSoundEmitterSystemBase::AddSound( ‘Weapon_sktrg.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_sktrg.Boltforward’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_sktrg.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_sktrg.Magout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_sktrg.Magin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.SlidePull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Insert’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltrel’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.cloth’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘3rd_Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.SlidePull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Insert’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltrel’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.cloth’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘3rd_Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm350z_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmbeetle_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgtr_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmimpala96_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmsyclone_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm69camaro_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmc12_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcivictyper_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmceed_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcoupe40_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgt05_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgallardo_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcrownvic_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmm3e92_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmh1_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmk2_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmprius_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmspark_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtransit_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_start’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_stop’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_rev’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_first’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_second’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_third’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_fourth’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_first_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_second_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_third_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_fourth_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_throttleoff’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_skid_highfriction’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmtruck_skid_highfriction’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmcars_skid’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmwrangler_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdm507_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmmx5_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmreventon_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdmgolf3_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_idle’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_reverse’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_firstgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_secondgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_thirdgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_fourthgear’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_noshift’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘tdms5_slowdown’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.Clipout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.Clothshit’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.Clipin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.Clipin2’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_Skorpion.Boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_charmer.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.Boltback’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p90.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.SlidePull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weapon_p228.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
!
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipOut’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘weepon_mac10.ClipIn’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Deploy’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_SG552.Insert’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltpull’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.boltrel’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magin’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.magout’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.cloth’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘3rd_Weapon_P90.Single’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
CSoundEmitterSystemBase::AddSound( ‘Weapon_P90.draw’, ‘scripts/sounds/lua.txt’, … ), script file not list in manifest ‘scripts/game_sounds_manifest.txt’
run on client
run on client
ERROR: Trying to derive entity sent_sakarias_car_ferrari from non existant entity sent_sakarias_scar_base!
ERROR: Trying to derive entity sent_sakarias_car_hl2bbus from non existant entity sent_sakarias_scar_base!
Failed to load custom font file ‘c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/resource/fonts/hidden.ttf’
Failed to load custom font file ‘c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/resource/fonts/typenoksidi.ttf’
Compact freed 1441792 bytes
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps

Type ‘exec config_default’ in console, should reset your controls.

DUDE, this just happened to me and a friend. Have you figured out how to fix it yet?

Did you try doing what the guy said above you?

FIXED IT :smiley: Type the command “m_yaw 0.05” into the console. It fixes the mouse :slight_smile: Have fun playing garrys mod.

i have tried this to and it still doesnt work for me

[editline]23rd December 2013[/editline]

thank you this worked stater