“Many new players on official / non modded servers will think that Rust is not fair to them.” - Anonymous.
When I first started playing Rust, I was on non-modded servers all the time. I never had the chance to build a good base. It takes hours and hours to get the useful blueprints, let alone worrying about having a good shelter, defending myself from a wolf, hunting a dear, fearing someone would shoot me with a bow, etc…
To me, non modded servers are the happyland of rich people. By rich, I mean people who play together & those who play 24/7! Solo players are mostly fuc*ed !
Modded servers on the other hand are a complete different story. Many of them offer 2x or 10x or more the amount of normal loot. In a matter of an hour, you get a decent stone base, a bow, and suddenly you don’t have to worry about animals killing you or a man with a pickaxe raiding your wooden base which you probably spent an hour building it and farming wood!
Now all you have to do after setting up a good base is to go hunt after barrels. Place a sleeping bag next to a Rad Town and in few days you’ll have many of the necessary blueprints.
Non modded servers are hostile to solo players because the survival task is so time consuming, and solo players can never survive on a hostile server unless they play for very long continuous hours. If you’re lucky and was able to build a decent stone base, then you’ve crossed a major threat level.
On a modded server, it’s easy to cross that level quickly. Once you are comfortable with your secured base, you start focusing on innovative ways to protect yourself and your base so that bigger clans will suffer when they try to attack you. You will definitely have a bigger and better chance at defending your resources than on a non modded server.
You might argue that the advantage of modded severs is not only affecting solo players, but clans as well. That’s correct, but you’re still in a safer environment compared to normal loot servers. Here, you have more chances to rebuild the damaged parts of your base and re-crafting what has been stolen. You have a better chance at finding unique ways to secure your base, because you have the time to do that!
This whole talk about balancing stuff is -to me- avoidable as long as we have modded servers. Don’t like the time it takes to build a base? Move to a different server with resource multiplier. Can’t survive too long? Join servers which offer a starter kit.
Should the game introduce some sort of a “taxation” system that have more impact on bigger/wealthier player groups? Yes! It makes sense to me. And by taxation, I don’t mean punishment.