[SOLVED]Gamemode Error

Hello, i am creating my own gamemode and out of no where this error pops up in my console:

 [berfra|2|STEAM_0:0:53918709] Lua Error:
 Couldn't include file 'sandbox\gamemode\cl_init.lua' (File not found)  (@gamemodes/starwarsrp/gamemode/shared.lua (line 6))

 [berfra|2|STEAM_0:0:53918709] Lua Error:
 Couldn't Load Init Script: 'sandbox/gamemode/cl_init.lua'

 [berfra|2|STEAM_0:0:53918709] Lua Error:
 Couldn't include file 'sandbox\gamemode\cl_init.lua' (File not found) (@gamemodes/starwarsrp/gamemode/shared.lua (line 6))

 [berfra|2|STEAM_0:0:53918709] Lua Error:
 Couldn't Load Init Script: 'sandbox/gamemode/cl_init.lua'

Dose anybody know why this error is poping up in my console?

You are trying to get the client to download a file that doesn’t exist on the server. Either do not include it or check if the path is correct.

Ok i see what you mean but i don’t know where this should be. Here is some Code

cl_init.lua: 
      include("shared.lua")
      include("nng_hud.lua")
      include("nngrp/loader/nngrp_loader.lua")
      include("nngrp/cl/nngrp_char_menu.lua")
      include("nngrp/cl/nngrp_score_board.lua")

shared.lua
     GM.Name = "StarWarsRP"
     GM.Author = "NupsNils"
     GM.Email = "N/a"
     GM.Website = "N/a"

     DeriveGamemode("sandbox")

     function GM:Initialize()
         --Do stuff
     end

init.lua
    AddCSLuaFile("cl_init.lua")
    AddCSLuaFile("shared.lua")
    AddCSLuaFile("nng_hud.lua")
    AddCSLuaFile("nngrp/loader/nngrp_loader.lua")
    AddCSLuaFile("nngrp/cl/nngrp_char_menu.lua")
    AddCSLuaFile("nngrp/cl/nngrp_score_board.lua")

function GM:PlayerSpawn(ply)
    if ply:IsSuperAdmin() then
	    ply:Give("weapon_physgun")
	    ply:SetupHands()
	    ply:SetModel("models/fisher/clone/trooper/private.mdl")
    end
end

This one right here

Mhh ok. I removed it but when i edit a file and save it the error is still there (already restarted the server)

Nevermind i forgot to include the shared.lua file in the init.lua file but thx for the help :slightly_smiling_face: