None of these cars have any E2 junk or pointless suspension systems. I drive on flat maps; they’re a waste of time. Most have some basic wire gadgets. The cars are parented.
Reaper LAND YACHT. Bare bones LAND YACHT. There is nothing fancy on this car. it’s controlled by numpad thrusters. Has 6 seats: 2 in the front, 2 on the couch, and 2 on the hot tub. Weighs about 39 tons, requires the entire country of Luxembourg to turn. 3 hatchbacks can be parked inside it.
Quark F1 car/go-kart. Fast, agile 1 seat car. My most advanced car; the buttons on the dashboard control which brakes activate when the S key is pressed, the bottom buttons control the ‘fake’ ignition and sounds.
7 gears/throttle: reverse, neutral, 1-5. Shifting gears causes the car to announce the gear you’re shifting to. Speeding up causes the car to announce your speed in 10 MPH increments; it’ll say “20” when you reach 20 MPH, for example.
Hombre go-kart. Very basic car, it has nothing on it except some turn signals and a simple toggle-able sound emitter.
Mako sport limo, sedan, thing. Fast 3 seat car, with a 3 foot tall spoiler to make it go zoom zoom; it just needs go-fast stripes and flames now. It has a simple wire based gear system; the driver holds shift to engage the “clutch” so that the gears can be changed by the dashboard buttons (the advanced pod controller allows you to use buttons). Available gears are park, reverse, neutral, and drive. Has a simple sound system, turn signals, and lights* (*indicators)
Juggernaut semi truck. It has recycled wire bits from other cars, and a simple radio. I got bored halfway through, and the back is half-assed. The wire broke on the final version though; I think I forgot to weld and parent a piece to the truck. :downs:
Painting machine. Give it a color, and it will spin the painting arm around the car, and the painters will aim up and down to paint the exterior of the car.
Racing wheel; Analog. turning the wheel left/right causes the connected vehicle to turn left/right, and pushing the wheel forward/back causes the connected vehicle to go forwards/back. It has customizable deadzones, and a rotating speedometer on the left, which can be adjusted for each car’s max speed.
Joystick. Simple version of the racing wheel, digital. Customizable deadzones.
Most of these were built on Epsilon Eridanus and The Central Nexus.