Some few bugs and q..

Hi guys i have some problems with my gamemode… :slight_smile:

So first i have made a bot and its like there is nocollide on it… here is the bot code
[lua]
– Help Bot
ENT.Type = “anim”
ENT.Base = “base_entity”

ENT.PrintName = “Bot 1”
ENT.Author = “Grunewald”
ENT.Contact = “www.bizen.dk/forums”

ENT.Spawnable = false
ENT.AdminSpawnable = true
ENT.RenderGroup = RENDERGROUP_OPAQUE

AddCSLuaFile( “shared.lua” )

/---------------------------------------------------------
Name: Initialize
---------------------------------------------------------
/
function ENT:Initialize()
self:SetModel(“models/player/gman_high.mdl”)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if phys:IsValid() then phys:Wake() end
end

function ENT:Use( activator, caller )

SendUserMessage("TheDermaMenu", activator)

end

if(CLIENT)then
function ENT:Draw()
self.Entity:DrawModel()
end

end
[/lua]

and here is the spawning code
[lua]
function GM:InitPostEntity()

local bot1 = ents.Create( "bot1" )
bot1:SetAngles( Angle(0, -116, 0) )
bot1:SetPos( Vector(-2494, -2069, -131) )
bot1:Spawn()

end

[/lua]

and second… you know when a player dies it shows up in right corner… how can i remove that?

thierd the bot eye’s how can i made them point same direction as the bot’s angle`?

(the bot is on rp_downtown_v2)

snip

You need to script an SNPC to do what you want to do, not an entity

but the derma menu works… and i did just find thise two… but i don’t know how to use them…