Some objects are changing models ( LOD Feature ) At too close of range making it look like shit.

Some objects like pillars and stone walls and others are changing to their Low Poly/Less Detailed models when I’m about 10-15 feet away, it makes it look like a real piece of shit and also changes the shape of the buildings when I am close and makes it just look/feel bad.

I love the fact we have LODs in the game now, its awesome, but please balance it out so that these things don’t do it when I am within say 75 feet-125 feet unless there are very large amounts in my sight range in which case do the ones that are farthest away first.

Window bars are invisible until you are on top of them too.

LOD and render distances in general need some serious adjustments.