I followed this procedure and Hammer/Source won’t recognize the alpha layer in my textures:
[ul][li]Open the source image in Photoshop[/li][li]Create layer from background, select background with quick select, hide selection (background is now clear)[/li][li]Save as PNG[/li][li]Open in VTFEdit (VTFEdit recognizes the alpha layer)[/li][li]Make it into a .VTF[/li][li]Make a corresponding VMT, including the line “$translucent” “1”[/li][li]Put VMTs and VMFs in folder, add to cstrike/materials [/li][/ul]
Where am I screwing up? Do I have to paint the area I want clear black first? I have no idea.
Edit: Here is the image I want to turn into a texture. I have written permission from its creator to use it. I’ve spent an hour fighting with it and I’d appreciate it if someone could turn it into a vmf for me and show me where I went wrong. Thanks.
http://img26.imageshack.us/img26/5042/bloodmxbytit0mod.th.png