Like VMex can decompile maps, is there a way to compile things for Propper without going into Hammer so it’s less hassle to make it work?
Isn’t there a propper.exe you extracted?
I can’t remember.
All I remember is having to manually (and painfully) set up Propper as a compile option in hammer.
Whats hard about this?
propper.exe -game $gamedir $path\$file
Well it seems that when using propper I only get 3 random files in the source folder :saddowns:
Then you’re doing it wrong. What are the chances that only your propper is malfunctioning as opposed to you setting it up wrong?
I realized that I had a Propper installed eons ago, but I never used it, so whilst it had been idling I had forgot that I had it.
That’s the part about when I meant it made only 3 random files.
You suck I’m going to shout at you on steam again and call you a frog again.