sound.Add

On the wiki, I found this entry:
[lua]
sound.Add(
{
name = “enzo_engine_idle”,
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = 80,
pitchstart = 95,
pitchend = 110,
sound = “vehicles/enzo/idle.wav”
} )
[/lua]

Is the name what I put in, for example,
[lua]
self:EmitSound( “Weapon_Pistol.Empty” )
[/lua].

Because I’m not too sure about it.

Yes. Why didn’t you test it before asking?