Ok, here’s how I do my outdoor/indoor sounds.
Oh, and before you start reading, if I’m not reliable to you enough, this should help:
-Scroll down to the custom soundscapes area for this.
The first thing you need to do is write a soundscape for interiors and the exterior rain, I’ve set a base one up for you. READ THIS FIRST: If you want seperate soundscapes for the interior and exterior, copy and paste everything I said in the txt document twice, and re-set it up.
Download the setup here:
I set up the pointers so you should be able to get it without leaving the .txt file, if not, consult the wiki page
After that is working, you’ll need to open up your map. Create an “env_soundscape” entity and place it way high in the top of your map, outside of any buildings or brushes. Set the distance to cover the entire map (it can go over the map’s borders, don’t worry)
Set the “soundscape” parameter to whatever you named your exterior rain one.
Now go inside all the buildings/areas that you want to have the soundscape play, and put a soundscape with the name of your interior one at ALL the entrances to it. Soundscapes can not travel through brushes, but will memorize the last soundscape you heard even if you leave the vicinity until another one appears.
Now, even though this is a pretty effective way (in my opinion) to do this, there’s some cons, so beware!
1.This tutorial is by me, no brainer
2.It takes a while depending on how many buildings you have to put them all in
3.Noclipping in and out of areas away from entrances doesn’t play the interior soundscape until you go by the entrance
Oh, and anyone who denies this works, this is the same thing they did for left 4 dead 1 + 2 and portal 2
Hope I helped!
:siren:Oh, and if anyone wants to know how to port Left 4 Dead 2/Portal 2 maps to Garry’s Mod and Earlier Source games, PM me.:siren: